Playstation 5: 12 Games I’m Excited to Play

We are officially a month away from the next generation of game consoles. Personally, I’m going with the Playstation 5 and pick up an Xbox Series X later down the road. I thought it’d be fun to make a list of games I’m excited to play next gen. Now I want to make this clear that these are games I’m excited to play on my Playstation 5 so I’m going to be including games from this generation that are set to get free upgrades. Provided below each post is an Amazon link that you can use if any of the games I talk about interest you.

Honorable Mentions

Before we get into the list, I want to talk about four games that were announced but we haven’t heard about all year. Tales of Arise, Elden Ring, Granblue Fantasy: Relink and Babylon’s Fall have been no shows this year, no doubt due to the coronavirus. I’m confident that we’ll see these titles next year and upgraded for the next generation. I may make a seperate post detailing each of them.

12. Devil May Cry 5 Special Edition

Last year, I marathoned the entire Devil May Cry series in preparation for Devil May Cry 5. Unfortunately, I ended up burning myself out after playing the fourth entry. This led to me starting Devil May Cry 5 but never getting far in it. It’s good thing I stopped when I did since Capcom is set to release a special edition at launch and a physical version on December 1st. This set release is set to allow you to play as series protagonist Dante’s brother, Vergil. It’s also poised to take advantage of next generation hardware.

Release Date: Nov. 12 (Digital)/ December 1(Physical)

11. Borderlands 3

Another game that I meant to play on Playstation 4. I’ve dabbled in the Borderlands series before with both the Pre-Sequel and second entry. I enjoyed them but never really saw them through. During a free weekend of play for Borderlands 3, something finally clicked for me. It definitely is more Borderlands but I just took to it more than the other two mentioned above. Unfortunately, when I finally picked the game up this year, I was swamped with the latest releases at that time. Gearbox has promised to upgrade customers to the Playstation 5 version for free. Note: The link provided below is for the Deluxe Playstation 4 version.

Release Date: Nov. 12

10. Sackboy: A Big Adventure

Little Big Planet is another of those franchises that I found hard to get into. While platformers are near and dear to my heart, I’m just not into creating my own levels. Well for the Playstation 5, Sumo Digital is changing things up a bit. They’re gearing the adorable Sackboy up for a new franchise. Sackboy: A Big Adventure moves away from LBP’s side scrolling roots and places Sackboy in a 3D platforming adventure that looks similar to Super Mario 3D World. The whole family can join in with 4 player couch or online co op.

Release Date: Nov. 12

9. Outriders

It’s very rare for Square Enix to try to put out a new i.p. It’s even rarer for them to put out a new Western i.p. Coming from People Can Fly, developers of Bulletstorm and Gears of War: Judgement, is Outriders. Outriders is an action rpg shooter not unlike Destiny. However, don’t think this will be some online game as a service. Instead, People Can Fly will be treating gamers to meaty single player campaign that you can play with other people. Gameplay looks like it borrows from Gears of War with it’s cover based gameplay and Mass Effect with it’s different powers.

Release Date: Feb. 2

8. Call of Duty: Black Ops: Cold War

Honestly, I’ve never been a Call of Duty guy. For so long I just wrote it off as being overrated, especially since I gave Black Ops a fair shot and didn’t care for it. Fast forward to 2019, when Activision puts out Call of Duty: Mobile. I just tried because a coworker at work kept urging me to. It’s with this entry that I was hooked and became a Call of Duty fan. I picked up Modern Warfare and played it pretty frequently. Now, the next release is on the way and man, does that campaign look action packed. It looks like the perfect action movie. Not only that, the multiplayer is sure to be of usual Call of Duty quality.

Release Date: Nov. 13

7. Balan Wonderworld

Earlier, I talked about Square Enix’s reluctance to put out new i.p. They also rarely step out away from churning out role playing games or action games. Balan Wonderworld is a new game from Yuji Naka and Noato Ohshima, the creators of Sonic the Hedgehog, who haven’t worked together in twenty years. Tapping into their experience, Balan Wonderworld is an action platformer. The story and style of the game remind me of Nights into Dreams while the gameplay reminds me a little bit of Billy Hatcher. I can’t wait to dig into this nostalgic adventure.

Release Date: Mar. 26

6. Scarlet Nexus

One of my favorite franchises is the Tales of jrpg series. The series, I feel, does a great job of blending traditional role playing tropes with anime tropes and compelling action gameplay. Namco Bandai Studios is bringing that expertise to a new game titled, Scarlet Nexus. Scarlet Nexus is a fast paced action rpg where you play as psychic soldiers who defend humanity from beings from another world. Using parties of four, players have access to a wealth of different powers and maneuvers. The protagonists can link with and borrow the powers of their squadmates.

Release Date: TBA

5. Godfall

The first game announced for the PS5, Godfall really caught my eye. Something about the cool armor and fast combat has really stuck with me. Also, I’ve been in a real sword and shield mood for awhile now. The developers, Counterplay Games touts this game as a looter slasher. Think Borderlands but with a focus on DMC style melee combat.

Release Date: Nov. 12

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4. Demon’s Souls

For those who aren’t afraid of a hard time, Demon’s Souls comes your way. Remade from the ground up by Bluepoint Games and Sony’s Japan Studio the original Souls game is coming to Playstation 5. The Souls games have really taken the world by storm, even spawning its own genre. This version of Demon’s Souls is probably the best any of these games has ever looked.

Release Date: Nov. 12

3. Final Fantasy XVI

I’ve already put together a list of reasons why I’m excited to play this so go give it read here.

Release Date: TBA

2. Marvel’s Spider-Man: Miles Morales

Marvel’s Spider-Man is a near perfect game for me. I’ve never played a super hero game that felt as good as it felt. Insomniac is looking to recreate that magic again with Miles Morales. This game is the big launch title to get.

Release Date: Nov. 12

1. God of War (2021)

God of War (2018) is a gaming masterpiece. It had fun combat and a gripping story to complement it. Not much is known about this sequel but judging by the PS4 game, I’m sure we’ll be getting another great game.

Release Date: TBA

Final Fantasy XVI: Why I’m Excited

A few weeks back Sony held its PS5 Showcase and one of it’s big surprises was none other than Final Fantasy XVI. Now, I’m a huge Final Fantasy fan, sure, but there are other reasons why this particular entry has me excited.

Naoki Yoshida, Produce

The biggest name to talk about is its producer, Naoki Yoshida a.k.a. Naoki-P. Naoki-P is best known as the producer of Final Fantasy XIV, Square Enix’s famed MMORPG. The MMO was a flop when it released back in 2010. Naoki Yoshida was tasked as director and producer to save the failed project. He was able to complete this herculean task and made FFXIV into one of the most beloved entry in the franchise.

One of the main reasons why I’m excited for Final Fantasy XVI is because Naoki Yoshida is the producer. He’s very open about development and tries to adhere to a schedule. Anytime an FFXIV patch or expansion is announced, we never have to wait a long time to between announcement and release. He also has an affinity for medieval FF which is what I grew up with back in the day.

Action Combat

Ever since the PSX days, Square Enix has been making Final Fantasy into a mainstream title. It was only a matter of time until the franchise finally dipped into action combat to attract an even larger audience. While FFXIII and FFXIV kind of played with an active battle system, it wasn’t until FFXV, in 2016, that we finally got a mainline title having full on action battles. I don’t see the main franchise ever going back to turn based but I don’t necessarily see that as a bad thing.

The combat seems to be taking some notes from the Devil May Cry series. There seems to be more of a focus on technical skill unlike in Final Fantasy XV. In the trailer, we see the protagonist do all kind of cool air combos and dodging. There’s even a battle with a dragoon that seems to be really intense and tests your dodging skills.

Medieval Settings

My love for Final Fantasy starts early on with Final Fantasy IV which was released on the SNES back in the day. In that game, it started off with a medieval setting but then went kind of bonkers towards the end. That seems to be the case for this game as well. There are knights, dragoons, crystals, and summons. This actually goes back to Naoki-P being the producer. He has said that he’s more of a fan of high fantasy.

Darker Tone

Final Fantasy XVI will be the first M rated mainline FF game. There is some surprising bloody violence displayed in the first trailer. No doubt that the tone shift will lead to a more grounded yet brutal narrative. It’s no secret that Naoki-P is fan of games from Yasumi Matsuno. Matsuno is the man behind games such as Tactics Ogre, Final Fantasy Tactics, Vagrant Story, and FFXII. These games are lauded for their gripping, political narratives, strong characters, and dark fantasy.

Normally, we get pretty anime characters being badass and saving the world. That doesn’t seem to be changing too much but I’m just glad we are getting a different style of story. I love my over the top, anime style FFs but I won’t say no to a more grown up tale.

We Might Not Have to Wait 5 Years For Release

Let’s just be real. During the last couple generations, it took Square Enix’s Japanese studios way too long to put out knew AAA games. The company had a habit of announcing games and having them take half a decade to come out. They realized this was an issue themselves as they went through a restructuring in 2019, decreasing their 11 business divisions to just 4. According to them, this should lead to a more efficient work flow.

Industry veteran, Jason Shreier stated that, “the game is coming faster than people think.” He also said the game has been in development in some form over the last four years.

Conclusion

I understand why the announcement trailer didn’t get some people excited. For a few years now, Final Fantasy has been more associated with it’s modern fantasy style. If you were disappointed by the medieval setting, I’d like to remind you that Final Fantasy VII Remake Part 2 is bound to come out at some point to satiate your taste for a modern fantasy game. You can look at this game as a companion piece to that. You can have both types of fantasy from the same franchise. I, also, hope that I was able to impart some information that you maybe didn’t know that maybe gets you more excited for the game.

Sources: Playstation Blog, Den of Geek, @Dreamboum, Venture Beat

Marvel’s The Avengers Game Review: Almost There

Marvel’s The Avengers is one of the most polarizing games I’ve ever played. It’s an experience I’ve waited so long and had high expectations for. The game has had a rocky ride throughout its marketing push. There was the issue with Spider-Man being a PS4 exclusive character, confusion on the way the game was structured, and even the fact that it was a game as a service. How is the game now that it’s released? A bit uneven.

Gameplay

Marvel’s The Avengers is both a single player, narrative adventure and a multiplayer beat ’em up. In the campaign, you switch between the different adventures as you advance the story. Once you finish the campaign, you can go onto doing war zone missions. These missions feature open sandboxes that you can complete different objectives in. Most of those objectives include beating up waves of enemies. You earn loot and gain experience points in order to power your character up to take on more difficult challenges. I’m not really a fan of the copious amounts of loot as I have to stop playing the game every five minutes to clear out all of the clutter.

Combat is actually varied between each Avenger. If you throw Captain America’s shield at someone’s knees most times, they will go down. Iron Man has upgrades that can let you change his repulsor blasts to missiles and lasers. Black Widow is agile and nimble and take foes out with her guns from afar. Dispatching foes and throwing Mjolnir is a blast as Thor. Ms. Marvel has the ability to stretch out and even become giant. Of course, when you need a tank, the Incredible Hulk is there to clear everything out. One of Crystal Dynamics’ crowning achievements with this game is how each character played exactly how they should.

The Solo Experience

I’m going to be honest here and say that I really loved the campaign. If this was where all of developer Crystal Dynamics’ attention was going to, I could see it being one of my favorite games of the year. Unfortunately, that isn’t the case. In the campaign for Marvel’s The Avengers, we’re presented with a compelling narrative about Ms. Marvel a.k.a. Kamala Khan. The Avengers have broken up after an accident has caused the world turn against them. It’s up to Kamala to bring them back together to combat the conspiracy that broke them apart.

Personally, I’m not a fan of the way the campaign is structured. I would have preferred to be able to switch between characters (an issues that crops up in the warzone missions). Other than that nitpick, I found the campaign well put together and well paced if not a bit short. Well, I do have another issue with the campaign but we’ll get to that. There’s something special about seeing the bonds that Kamala forms with each individual Avenger. Also, her relationship with her dad leads to some surprisingly sweet moments. Great character moments aren’t just limited to Ms. Marvel. The five year gap has left a strain on the Avengers’ relationship leading to conflict among them. This leads to some pretty poignant moments with the crew.

Nerdy Nitpick

Another issue I have is the choice of villains for this game. You will spend all of your time in this game fighting Bee Keepers and robots. Sure, there are different robots but they aren’t really interestingly designed. The adaptoids look like naked dudes and the synthoids just look like movie robots. They don’t offer a lot of visual variety. Compare that with Final Fantasy VII Remake and Trials of Mana, two other games published by Square Enix. Both games feature a variety of enemies to take on plus have multiple huge boss fights. I feel like they reach a level of spectacle over and over again that this game should have in spades. Unfortunately that isn’t that case except for a few times throughout the nine to eleven hour campaign.

Multiplayer (Except Alone)

Now that leads me to the biggest issue with this game. After you beat the game, you’re free to go play War Zone missions with your friends or with a.i. companions. I spent all of my time playing solo with my companions. To start with, they are dumb. I mean, even doing basic tasks like reviving me when I’m downed can be a herculean feat for them. Sometimes, they would leave me for the timer to run out or they’ll be trying to pick me back up and get distracted. There was this one mission where Iron Man got stuck in place for some reason. The only way to get him moving again was to have him fall in battle and then pick him back up. As a game that was being touted as being able to play alone, the computers don’t make it feasible.

Also, you can’t earn gear or experience points when you aren’t playing as them. This means you can go in to a mission severely underleveled if you have a favorite character to play as. That means that in order to take on more challenging missions you have to replay missions as other characters. This is also flawed because the war zone missions main flaw is that they lack variety. They lack variety in locations, in objectives, and in enemy types. Most missions take place in boring locations beating up the same enemies over and over again. Honestly, the repetition isn’t the issue. Again, it’s the lack of visual variety. There are missions called villain sectors that are missions that lead to boss fights. These boss fights, however, are recycled from the campaign and lose their cool factor pretty fast.

Verdict

Never in my life have I felt so conflicted about a video game. Most times I have no problem saying if I recommend a game or not. There is definitely a diamond hidden in the rough but it’s gonna take some work getting to it. Maybe by this time next year, Marvel’s The Avengers will have a ton of content released that’ll make the game a bit more compelling. For now, unless you have friends to play with, I guess I can recommend this to people who want to have a go at the campaign. Even then, I’m not sure if the content available is worth full price at this time.

Edens Zero Gets Anime and Games Details

If you’re a fan of Hiro Mashima’s Fairy Tail or Rave Master, you should keep your eyes on Edens Zero. Edens Zero is his latest manga sensation. Kodansha Comics, the western publisher, has a description of the manga you can read below:

“It’s here! The creator of Fairy Tail, manga superstar Hiro Mashima, is back with a high-flying space adventure! All the steadfast friendship, crazy fighting, and blue cats you’ve come to expect … in space!

A young boy gazes up at the sky and sees a streaming bolt of light. The friendly, armor-clad being at his side tells him gently, “That’s a dragon.” The fact that he’s joking isn’t important. What’s important is the look of wonder on the boy’s face … and the galaxy-spanning adventure that’s about to take place! Join Hiro Mashima (Fairy Tail, Rave Master) once more as he takes to the stars for another thrilling saga!”

Over the weekend Konami held a stream covering the details of two game and an anime adaptation. Read below to find out about the details they shared.

Not One But Two Games

Konami revealed that they are developing both a mobile game and a console game. Both games are action rpgs.

It was stated in the stream that the focus of the console game is to capture the feeling of using Shiki’s Ether Gear. He is able to control gravity so he can do things like run on walls and fly. The trailer that was shown off shows many memorable scenes from the manga involving the several of the protagonists. Later on, Hiro Mashima, himself, confirms that there will be different outfits the characters can wear. Some of those costumes he has designed himself.

The mobile game, a top down game, will focus more on seeing the characters team up and work together. There was no footage shown but they did show off some screen shots.

Both Edens Zero games have no release dates but due to Hiro Mashima’s global recognition I believe we will get them in the west.

The Edens Zero Anime

It was revealed during the stream that the Edens Zero anime will feature Shinji Ishihara (director of Fairy Tail) as the chief director. The director will be Yushi Suzuki who worked on as an episode director of the last Fairy Tail series. The series will be animated at J.C.Staff with no word yet on who is doing the music. J.C.Staff is probably best known at the moment for their adaptations of A Certain Scientific Railgun and A Certain Magical Index. They also animated the second season of One-Punch Man and Food Wars: Shokugeki no Soma. Character designs are provided by Yurika Sato, which you can see down below:

The anime will air April 2021.

Sources: Gematsu, Anime News Network, Konami TGS Stream

Steel Series Nimbus+ Review

I’m not a fan of playing games on my mobile phone. Mostly because I don’t like using the touch screen as a controller. Lucky for me, Steel Series has put out what I feel is the perfect controller for Apple Ecosystem.

Feel and Use

The Nimbus+ feels like an Xbox controller in your hand. In my opinion, that’s a good thing because I feel like Xbox has the best controllers on the market. The buttons use the same placement as Xbox’s controllers as well. There’s a nice weight to it, probably due to the battery. The point of contention for some people will be that the thumbsticks aren’t offset. It also comes with a clip to place your iphone in.

Setting the controller up is pretty easy. All you do is press the home button while in the bluetooth menu on your phone and just select it from the list of available devices. Charging is done with a lightning cable which is not included with this product. There’s a button in between the triggers that allows you to see the battery levels of the controller.

Nimbus+ is compatible with iOS, iPadOS, MacOS, and Apple TV.

Actual Usage

The first game I wanted to try out was Call of Duty: Mobile. I’m huge Call of Duty: Modern Warfare player on PS4 and I felt this would be a good test. Playing the mobile game with the Nimbus+ felt just like the Playstation version. The controller feels so natural to the experience that I don’t know how I was playing otherwise. In order to use the menus, however, I had to use the touch screen.

My next test was Marvel Future Fight. I figured the Diablo style gameplay should play well on the controller. I found it difficult to play because I couldn’t tell what button did what. Switching characters is done with the bumpers but some times they wouldn’t switch.

My strangest test was with Shadowgun Legends, a Halo style first person shooter. As soon as you get to the main menu, the game asks you to press A. I press A, nothing happens. I continue to press all of the buttons until I decide to press the start button, then the game starts. After that you’re dropped into a Destiny style hub world. In order to talk to anyone, I had to press the left trigger to bring up a cursor. The real issue comes when you start up a mission. It’s here where the game’s real issue becomes clear. The aim down sights button is set to down on the D-Pad! The buttons are clearly mapped to the wrong actions. The game has button remapping but because the left trigger is the pause/cancel button, anytime I try to correct the ADS button it just cancels out.

Concerns

My biggest gripe with using the Nimbus+ isn’t even a problem with the Nimbus+. The issue is that a lot of mobile games don’t have controller support and there is no way to know through the app store. I love the Final Fantasy series and the only games with controller support are the ones with ports on other platforms. Of course, there are games meant to be played with a touch screen but there are others where a controller makes sense.

Another minor is issue is that a lot of the games I tested needed me to use the touch screen to use menu features. In games like Call of Duty: Mobile and Marvel Future Fight, I couldn’t use the controller until I was in game. In Dungeon Hunter 5, a cursor would appear on screen. I could never figured out how to click on anything so I just used the touch screen.

Also, as stated above with Shadowgun Legends, some games will just have the buttons mapped wrong. I’m pretty sure this is only an issue for older games but its something to be wary of.

Verdict

As much as I love the Steel Series Nimbus+, I can only recommend this controller if you intend to play games using Apple Arcade or already know the game you want has controller support. This controller is definitely worth the price but you need to be sure you can use it with your favorite game.

Giraffe and Annika Review

Giraffe and Annika is hands down the hardest game I’ve ever had to review. Not because I’m unsure of its quality or because it’s bad. It’s not a bad game but it just isn’t for me. I’m pretty sure the demographic is young kids or casual gamers. On those merits, I think it does what it’s suppose to do if not a bit unpolished. This could be a good first adventure for any kid getting into gaming.

Right off the bat we’re greeted with beautiful, hand drawn cutscenes told in a comic style. Annika wakes up in an unfamiliar land, filled with anthropomorphic denizens. She has a bit of amnesia but keeps having flashbacks to her childhood. I’m not sure why Giraffe gets top billing since he doesn’t do much except open the door to the island’s dungeons.

Gameplay is pretty simple. You traverse the island of Spica, speaking with the residents and helping them with whatever issue they have. You could be doing things like gathering wood, helping finding kid bunnies, or taking pictures of idol statues. Doing these sections of the game usher you into the game’s dungeons. While inside the dungeons, you have to navigate towards one of the game’s sacred jewels at the end. The dungeons are littered with ghosts who will get in your way of progress. There’s no combat in Giraffe and Annika so your only option is to escape them. The lack of combat doesn’t hurt the game because escaping also becomes a puzzle.

At the end of each dungeon is a boss fight. But, wait. Didn’t I say there wasn’t any combat. Well sure. These boss fights are unique in that they are basically rhythm minigames. The boss will fire an energy blast at you and you have to catch in time to send it back. I found this pretty fun, too, as each battle ups the challenge. You can also set the difficulty for individual boss fights just in case you’re having trouble with it.

The issue I have with Giraffe and Annika is in the visual department. This game is clearly a smaller indie title. The 3d models, while attractive, are rather basic. They lack animations for simple actions like climbing a ladder. One of them, the bunny mother, was extremely off putting to me. I found the music to be unremarkable. It’s just background flavor to me.

Verdict

Even though I said this game isn’t for me, I will be playing it again. I have a daughter who is a toddler. When she gets a little older, I can see Giraffe and Annika being a great way to introduce her to problem solving. For a young child, the graphics won’t be an issue so I’m still recommending this game so long as its either the pc version or digital for console. The physical edition is priced at $49.99 for both PS4 and Nintendo Switch. The physical version comes with all kinds of extra goodies but I don’t think that’s enough to justify spending fifty bucks on this game.

Dust: An Elysian Tale

Dust: An Elysian Tale was one the first downloadable titles that I ever played back on Xbox 360. At the time, indie games and download only games were uncharted territory. Nowadays, you can find a slew of indie games developed by one person but back then it was unheard of.

You begin the tale of Dust as an amnesiac, anthropomorphic swordsman. He wakes up in a forest unaware of how he got there with a talking sword attached to his hip. Along with his sidekick, Fidget, Dust sets out to battle the forces of General Gaius. The narrative is told in five chapters, each with their own stories and side quests to see through. The narrative is unique and takes some fairly novel left turns.

Gameplay

Dust is a Metroidvania, much like other indie games. You traverse maps battling monsters and leveling up. Some pathways are blocked until you get the correct ability later on. Each chapter ends with a boss fight that awards you with new magic. Combat is fun with smooth animations and a bunch of combos. Fidget can also aid in combat with her own magic attacks. Dust can amplify these magic attacks by using his spin attacks. Enemy mobs can be quite difficult but leveling up can make these encounters easier. The issue with this is that boss fights can end up being too easy due to over leveling. Also, endgame equipment makes the end of the game a cakewalk.

I also found platforming at times to be difficult because of how tight jumps had to be. You do get a double jump ability that helps towards the end of the game but by then you’re off to the last level. Speaking of the last level, the final boss fight was such a pain. A few times it bugged out on me and I had to restart. My other issue with it was the fight has four phases to battle through. Each phase he has the same attack patterns with some outside forces changing.

Indie games normally have an 8-bit or 16-bit aesthetic but Dean Dodrill went for a unique hand drawn approach. The character designs remind of flash animation that I used to enjoy on the Newgrounds website. Some scenes are even fully animated so as to sell the emotion and I think they do a great job of doing so.

Verdict

Since its 2012 release on Xbox 360, Dust: An Elysian Tail has been re released on PS4. PC, Switch, and mobile. You’re truly doing yourself a disservice by not giving this wonderful game a shot. Though it may have it’s shortcomings, I can assure you that you’re in for a good time.

Square Enix To Release The Game Boy SaGa Games On Nintendo Switch

Today, Nintendo dropped a surprise Nintendo Direct Mini and in it was a surprise for Square Enix fans. The company known for classic JRPGs has announced that the original SaGa Game Boy games will be coming to Nintendo Switch. They will be coming as Collection of SaGa: Final Fantasy Legend. The collection will be coming digital only and will cost $19.99. This announcement follows Square Enix’s recent western releases of past SaGa games such as Romancing SaGa 2 and 3 and SaGa Scarlet Grace: Ambitions.

The Collection of SaGa will come with a host of improvements for modern gamers. New enhancements include a high speed mode and screen magnification. You can also replicate the original experience by taking off the Joy-Con and using the onscreen buttons.

A Brief History of SaGa

The original SaGa game was released in the west as The Final Fantasy Legend in 1990. It was renamed in attempt to boost sales using the Final Fantasy name. The game was rereleased in Japan on the WonderSwan in 2002. It was developed as an RPG that can be played in short bursts and completed in six to eight hours. Development was led by Akitoshi Kawazu, who had assisted in the design of Final Fantasy I and II. The game plays like any other RPG except downsized to fit a handheld experience. It takes a page from Dungeons & Dragons by allowing you to create a character based off of gender and class.

SaGa 2: Hiho Densetsu was released in the west as simply Final Fantasy Legend II just a year later. It was later fully remade for the Nintendo DS in 2009 exclusively for Japan. Headed by Kawazu once more, this sequel features a more involved story and more than a dozen worlds to explore. You now must choose one of eight characters based off of gender and different races. Your goal is to find your father and to find find MAGI to travel to different worlds.

SaGa 3: Jikuu no Hasha was released in the west as Final Fantasy Legend III in 1991. It also received a full 3D remake for the DS in 2011. This entry wasn’t directed by Kawazu as he was busy directing Romancing SaGa for the Super Famicom. Like the two titles before, you choose your character type based on class and gender. The game features a time-jumping journey to save a flooded world from a godlike being. The gameplay has been brought more in line with a typical rpg as you level up by gaining experience points.

Sources: SaGa Wiki

Marvel’s Avengers Beta Impressions

Crystal Dynamics’ Marvel’s Avengers is a game I’ve looked forward to since it was announced back in 2017. Their Tomb Raider reboot was excellent with its ability to capture cinematic, action packed gameplay. My was racing with ideas of how they could tell an Avengers story in a single player narrative driven experience. After Square Enix’s E3 2019 showcase, I was under the impression that I wouldn’t be getting that in favor of a Destiny style experience. To say that I was disappointed would be an understatement. However, over the past year since, Crystal Dynamics has made it clear that I would still get my wish plus more.

Single Player

How did they do? Well I think the single player “Hero Missions” are going to be awesome. After all the video coverage, we finally get to play the Golden Gate Bridge sequence that they’ve been showing off since the beginning. I found that playing it was more impressive than seeing it. I even went so far as to back up and delete my save file just to play it again. The game gives you a taste of the way each Avenger controls. I highly enjoyed being able to take out bad guys with all five. Captain America was my absolute favorite. He felt the most balanced, dealing heavy damage while getting around the battlefield quickly.

Afterwards, you have to go through a string of missions playing as the Hulk and Ms. Marvel. Playing as the Hulk is exactly what you think it is. You’re playing as a huge tank that whose attacks can cover a large area. If you are at all having a bad day, play as the Hulk. It’s such a cathartic experience to just press buttons and destroy everything around you.

Ms. Marvel requires more precision than the Hulk. Yes, she can stretch her appendages but she can’t cover the same amount of area as he can. I had two friends who had trouble playing with her. In my opinion, I enjoyed playing as her the most out all the characters available for War Zone missions. The hero missions conclude with a battle with the Abomination. This was a fun fight that required a lot more thought while playing as the Hulk. Dodging is key in this encounter.

Once taken care of, I was able to start playing War Zone missions after a quick tutorial. The tutorial coming so late was a strange choice, I feel.

War Zone

Most of the time, I played the beta alone. There are games I enjoy playing with other people but I don’t really enjoy coop games with random people online. With matchmaking turned off, I played with A.I. companions the way I would an rpg. The problem with playing with this way of doing things is your companions can’t level up or obtain new loot. They also can’t have any of their equipment changed once in a mission. This kind of sucks for me because that means I’m going to be grinding out missions to keep my companions up.

I played a bunch of the smaller War Zone missions back to back. These had me feeling a bit burnt out from the game and worried that these would be too simple to keep my attention. Then, I got a chance to take on a bigger mission. I believe it was the Hulk’s iconic mission, where in it you roam through multiple huge zones. There are multiple objectives like protecting a point on the map or reprogramming computers. This mission was pretty cool because the combat became more challenging as different enemy types filled the battlefield. There are lights and cool particle effects happening all over the place.

Afterwards, I played another big mission with a friend of mine. That’s the one that impressed me the most. The bulk of the mission is just doing things we had already done in other missions. This one, however, culminated in a big boss battle with a gigantic mech. The mech had multi points to attack and as its health went down, it started belting out more attacks. It was pretty cool and epic becaused it required us to be attentive and active in the battle. We were coordinating attacks and covering for each other to draw its fire. This battle was pretty spectacular.

Concerns

Playing this beta wasn’t all positive. My friend and I had issues connecting to each other’s game. This happened in the second weekend’s beta so this may have already been resolved. There was a problem with one of the harm room missions where we couldn’t progress to the next wave. We were just stuck waiting in an empty room until we finally quit.

Conclusion

Even with my issues, I’m still looking forward to this game. The only thing Crystal Dynamics had to do was give me a decent game with a good story. From what I played of the beta, I’m at least going to get that out Avengers. My hope is that the full experience will blow me away but we still have to see about that.

Ghost of Tsushima Review: Sucker Punch’s Masterpiece?

A New Classic

I would be lying if I said Ghost of Tsushima was my most anticipated game of 2020. In this year alone we’ve seen the release of DOOM Eternal, Nioh II, Streets of Rage 4, the Trials of Mana remake, the Last of Us Part II, and my personal game of the year, Final Fantasy VII Remake. All of the games I listed just now are part of proven franchises, making it no surprise that they turned out excellent. However, Sony and Sucker Punch have released yet another huge game and this time it’s a new I.P.

Ghost of Tsushima is the perfect cap to Sony Interactive Entertainment’s long streak of amazing first party exclusives on the Playstation 4. For what feels like the entire generation, SIE has been killing it with their first party titles and Ghost of Tsushima continues that trend.

This game begins with a bang. You are Jin Sakai, a samurai who lives on the small island of Tsushima. The Mongols have invaded the island, leaving death and destruction in their wake. Our story opens up with a big battle between the samurai of Tsushima and the Mongols. The Mongols win due to the dirty tricks the employ in battle. They take advantage of the honor that samurai pride themselves on and slaughter most of the island’s samurai. Yuna, a poor commoner, saves Jin after his defeat. From here begins the story of Jin’s conflict of honor and tradition.

Samurai or Ninja

Ghost of Tsushima has no right to be as good as it is. If you haven’t been paying attention to the press material let me explain what this game is. It’s an open world stealth, action game. Jin starts off as a samurai but as you get further into the game, he becomes more of a ninja. You’ll spend a majority of your time killing mongols and this game gives you tons of options to do so. When encountering large groups of Mongols you can have a stand off with them. These feel like old school samurai flicks as Jin challenges an enemy to a one-on-one duel when, if done correctly, results in instant death for your foe. You can sneak around and pick your enemies off or you can face the head on. The head on approach is more difficult but its doable.

If you choose to go in fighting as a samurai then know that the combat will not let you down. In combat, your enemies will swarm and shoot you in the back. Just like in the story, the Mongols don’t play fair in combat either. There’s a rhythm and flow to combat, not unlike the Batman Arkham games. Stances will help to counteract different enemy types better. You can also take your Ghost tactics into combat too. You can do things like throwing your kunai mid-battle to throw an enemy off balance or a sticky bomb to instantly kill an enemy.

If you decide to go the stealthy approach, you’re covered there, too. Jin has has two bows he can potentially obtain that can be used to pick off foes from afar. Windchimes and firecrackers can be used to draw your foes closer in. There are more tricks in Jin’s bag of ninja goodies that I want you to find out for yourselves. Just believe me when I say you are given plenty of options to silently dispatch your foes.

The Island of Tsushima

If you were worried about a short campaign, Sucker Punch has you covered. As far as content goes there’s the main story line, multiple side quests, mystic quests the lead to various bonuses, and character quests. Besides the main story, the character quests have the most compelling stories in the game. These are multipart stories starring Jin’s companions. The same way Jin is struggling with doing what he feels is right so are his companions. Their stories challenge them with facing demons from their past and confronting them in the present. Jin is a driving force in most these tales as helps push them to their objectives. The normal side quests are great too but those are single episode affairs. They don’t last too long but offer up some great stories with surprising conclusions.

The world of Ghost of Tsushima has been crafted lovingly. As I said before, this game has style. The island of Tsushima pops with color. The characters are detailed and their animations in main story missions are excellent. Traversing the world of this game was one of my favorite past times. Some nights I wouldn’t even do any of the quests. I would just set my destination towards the question marks on screen and ride. Some times I’d find fox dens, shrines, bandit camps that need to be freed or haiku spots.

Customization

As you clear their camps and complete missions, Jin levels up. He doesn’t level up in the traditional sense, though. Instead of numbers to indicate his growth, his reputation as the Ghost increases. This is a minor thing but it adds to this game’s style which is something Ghost of Tsushima does well. There are a lot of ways for you to customize Jin so he feels like your character. There are different armor sets you can equip with each having its on set of benefits. Like the Traveler’s armor makes your controller vibrate around collectibles or the Sakai armor that adds more foes you can face in standoffs. You’ll be able to change the color of your gear by finding vanity items in the open world or by buying dyes from merchants.

Verdict

Ghost of Tsushima comes highly recommended. Not since Breath of the Wild have I had this sense of adventure where I ride and find something around every corner. It also has compelling stories throughout its campaign with many likable characters. If you were looking for the next big game then jump on this as soon as possible.